Lead Systems Designer Dan Trufin and Star Citizen Live Game Director Todd Papy sit down to discuss the continuing development of gameplay systems like mining, salvaging, AI and more.
In this week’s episode, February’s installment of Ship Shape gives us a look at Anvil’s mighty pathfinder, the Terrapin, and unveils the first concept ship of 2018.
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we discuss the future of org tools, mag boots, docking and more.
Tech Designers John Crewe and Andy Nicholson join us live from Foundry 42 UK to discuss all things ship balance in the followup to yesterday's Around the Verse.
This week, Dave Haddock joins Chris Roberts for February's Star Citizen project update and a look at balancing weapons for the in-game combat experience.
From the natural beauty of Xis and it's protected species to the harsh brutality of QuarterDeck and the hardened prisoners who call it home, take a guided tour of the Kellog System with Will Weissbaum.